TVEverywhere: I’m Not a Dumb Pipe

November 1, 2009

tv-everywhereA lot is being written recently about TVEverywhere, the initiative being led by Comcast and Time Warner Inc. to provide the same great programming we enjoy on our TV sets online, but on a subscriber basis; if you’re a cable/telco subscriber than you can get the same programming online through the respective company portals. If you’ve never heard of TVEverywhere check out NewTeeVee’s write-up. Comcast is actually calling their effort OnDemand Online and along with TW have begun trails.

This is a big initiative. Real BIG. It’s difficult enough for a large complex company (like a cable or telco) to implement their own authentication, single sign-on, or video asset management and supply chain system (trust me, we’ve done it), but to do it in conjunction with another big industry player? Summon the rabbit foot. I’m not saying it won’t happen; on the contrary I believe it definitely will. It’s the last stand.

It started with torrents, then pirated video on YouTube, then legitimization through Hulu – but the operators are still left out in the cold. All efforts to provide the programs and movies we know and love over the web, have been what are called ‘over the top services’; content and services provided on the web running on the network we call the internet. The network (read web) is provided to us by the Internet Service Provider; usually your local cable or telco provider. We pay them for access but they don’t get a cent from what we actually buy or watch online. It’s the same thing as paying for utilities; you power company doesn’t get a cut of the light bulb you buy at the store. You power company is the ‘dumb pipe’. Today’s cable/telco are fighting not to become a utility. TVEverywhere (or similar efforts by Verizon and AT&T) will either make the pipe smart or dumb.

The promise of TVEverywhere is that you get online what you already pay to watch on TV. But will it work? Whether legal or not, the fact is you can find almost any TV show or movie online or on a P2P network. The number of people canceling their cable service and simply watching online grows daily. With the ability to simply connect your computer to your TV, or stream directly to your TV, it’s a great way to save $50-$100 a month. If I want to go all legal then I can go to the ever-increasing content catalog at Hulu, licensed content on YouTube, or even directly to network or cable channel websites (I can watch a lot of Seinfeld on TBS.com) – all ‘over the top’ services where studios publish direct to consumer, bypassing network providers. People are canceling their cable/satellite services; they can get content without them. But, it’s a pain.

People are inherently lazy. Some of us actually like working, some go to the gym regularly, and some climb mountains; but the vast majority want things nice and easy (it’s the reason the drive-thru was invented). We don’t want to search the web for our shows; we want to turn on our TV and get everything easily.

The promise of TVEverywhere is that Advertiser and programmers will maintain their existing business models, and for consumers get what we want online. It’s a bet that:

(a) The vast majority of people are not all web savvy, connect my computer or stream directly to my TV geeks

(b) Studios won’t all flock to Hulu

(c) Advertisers will continue to value the 30 sec TV spot more than anything online (which is the reason for (a))

(d) The basic paradigm of new content fueled on advertising dollars will stay the norm (because of (c))

Can you imagine a world where all content we have is paid for with money generated by online ads? I don’t think that $25 CPM is going to pay for the new season of 24. Hulu is doing a great job of monetizing content but I submit that the reason studios can afford to monetize on Hulu is because they’re making the real money on TV. Without TV, Hulu can’t survive.

TVEverywhere is a good bet by the ISPs to drive traffic to their own online portals instead of other services. The promise is that there won’t be a cost to existing subscribers; idea being that with more traffic, the portals will become a cash cow of advertising dollars. Provided they can get through the operational and tech hurdles to can make it happen, there are two opportunities to really realize success:

1. Lower subscriber fees so that people will be less incented to go ‘over the top’ for content

2. Offer an online-only subscription. Even in the event that the paradigm changes and the majority start going online to watch, the big ad dollars will follow

The wild card is still the cost of bandwidth, and the ability for ISPs to make costs viable. Net neutrality concerns aside, ISPs could hamper competing ‘over the top’ services by requesting they pay to have their service streamed on the good part of the pipe (i.e DOCSIS 3.0). You want to use our pipe and take our customers? Pay me.

How things shake out will depend on the same group that always has the last say:  Us. Where, how, and when we get our video will shape the future of the industry. You’ll be able to get your movies everywhere, so keep the popcorn hot and take your pick.


Sensidea is Proud to Sponsor Mobile Money Canada

October 17, 2009
Mobile Money Canada

Mobile Money Canada

Sensidea is excited to announce sponsorship and participation in Canada’s first conference dedicated to Mobile Finance, Mobile Money Canada taking place Tuesday, November 10 2009 in Toronto, Canada.

Mobile Money Canada is the first event focused exclusively on showcasing and building the Mobile Money industry in Canada. Mobile Money Canada will be held in Toronto, Ontario, Canada on November 10, 2009 at the Metro Toronto Convention Center.   The event will bring together mobile network operators, financial institutions, consultancies, and mobile money solution vendors, to discuss, debate, and develop strategies to accelerate the growth of Canadian Mobile Money.

“Mobile is definitely the platform driving innovation in both commerce and content. The banking sector will realize opportunity in mobile money banking, payment, and money transfer, while ICT and interactive companies can look to mobile advertising, content delivery, commerce, and blending the virtual and physical worlds with augmented reality applications. Overall, when it comes to mobile we’re at the tip of the iceberg” says Jaafer Haidar, Managing Principal at Sensidea.

Sensidea is a participating sponsor and Mr. Haidar will be moderating a panel discussing the challenges and opportunities on mobile advertising and commerce.

Mobile Money Canada brings together executives from across financial services, investment, and ICT for a jam packed forum of insightful information, dialogue, and the ability to network and connect to industry leaders, veterans, and selected solution providers, such as Sensidea, helping companies understand and deploy effective mobile strategies and solutions.

Find out more about Mobile Money Canada or register at http://mobilemoneycanada.com/


#Mint CEO Aaron Patzer: Must See Video For Start-ups!

October 9, 2009

Mint went from inception to $170 Million exit in two years. I’d say that qualifies CEO Aaron Patzer as someone that can drop some knowledge on those aspiring to follow in his footsteps. At the Juice Pitcher event hosted by TheFunded.com and Vator.tv he did just that. There is no turn-key plan for business success; building a business from idea to success is a journey and what works for one company might not work for another, but Aaron provides some very valuable guidance at a detailed level not usually shared.

Congrats to Mint on all their much deserved success! Here’s the must see video and key highlights from Vator News. Enjoy!

Raising Money:

  • Phase 1: Once you have a mature idea, raise $100,000 from friends and family to build a prototype
  • Phase 2: Prototype complete, raise $1 million and launch an alpha into the market.
  • Phase 3: Once you have some traction, raise $5 to $10 million to scale up.

Phase 1 Expenses (1st $100,000):

  • Founders: $30,000/year
  • Engineering 1st hires: $30,000-50,000/year
  • Office: $400/cube/month
  • Tech: $10,000
  • Legal: Deferred payments for 0.50 – 0.75% of company

Phase 2 Expenses (seed round):

  • Salaries: $50,000 – $90,000/year ($450,000/year for 5 people)
  • Overhead: +20% ($100,000/year)
  • Legal: $25,000 + $2,000/month ($50,000/year)

Phase 3 Expenses (Series A)

  • Salaries + Overhead: $200,000/year/person
  • COGS: many one-time expenses add up to about $150,000/month
  • Legal: $10,000-$50,000/month